![]() The blockout went into multiple iterations, where I started by working on the anatomy of the Ammut, then adding armor later on.ĭuring the blockout, I made sure to have all my different parts separate as their own subtools. DamStandard was also a useful brush to carve some early details and define muscle groups. I mainly used the Move and ClayBuildup brushes, the former to be able to quickly move topology around and the latter to sculpt some rough shapes. I then gradually increase that Dynamesh resolution, in order to create more refined details. In general, I use Dynamesh on a lower setting, as it allows me to focus on sculpting big shapes first without worrying too much about topology. I started blocking out the body of the using spheres that I placed and moved around, using the concept art as a guide to see where each element had to go and to keep the general proportions.īlockout is a crucial step in your workflow and it shouldn’t be overlooked, as it allows you to have a feel of the silhouette and shapes without wasting too much time and effort on details. That way I’d make sure that everything was right and avoid bad surprises later on. In addition, I also gathered some images of some previous OnePageRules models to try to match the general style.īefore starting to work on the Ammut, I had to make sure it was sized correctly, as the sculpt had to be 360mm long from head to tail, so I created a box in Maya that fit these measurements and imported it in Zbrush. I added some elements that could be useful for the different armor parts and decorations, like Egyptian props and hieroglyphs.įinally, I had some images from multiple 3D sculptors that I used as inspiration and as the level of quality I wanted to achieve. Knowing that I started gathering enough lion, hippo and crocodile references to be able to understand how their bodywork, before mixing them into what will become the Ammut. In Egyptian mythology, the goddess Ammut was described as having the head of a Nile crocodile, the front legs and body of a lion and the back legs of a hippopotamus, three of the biggest predators in ancient Egypt. I also like to do some research about the character or creature I am about to work on. Like a lot of artists, I like to use PureRef for that, which is free to download and super easy to use. ![]() With an original design created by ManNeko, this character is freely inspired by ancient Egyptian warriors and symbolism 3D Model is ready to download for free, this model contains 29212 polygons.Before working on any project, I gather as many references as I can to have a solid base on which I can start sculpting my character/creature. Teeth, eyes and tongue are also separate from the body and can be hidden. The model’s body retains sandals and an underwear. ![]() Gift - Free Shield and Sword (Ikem and Kopesh)Ĥk PBR texture maps ensure good visual quality and can be easily scaled down for use on mobile devices.Īrmor, armlets, helmet, sword and shields can be hidden from view or rendering. (Use it or retarget to other models)Ĭompatible with Unity, Unreal, Godot and other game engines.įacial expressions can be created using “bones” and Shapekeys (Blend Shapes/Morph targets) available. Ideal for interactive or non-interactive virtual representations, simulations or games. FS1899 Egyptian Basket Handle 1500-1000 BC - 3D model by FOFSedona 3D Model is ready to download for free, this model contains 921533 polygons.ĭownload Ancient Egyptian Warrior in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.Ī character of excellent visual quality and low polygon count representing an ancient Egyptian warrior. Information about volunteer opportunities in the Coconino Forest including the creation of the 3D models and other projects can be found at ![]() Archaic hunter gatherers had not yet made the transition to agriculture, had no written language and no pottery.Īdditional information about the Red Rock District of the Coconino Forest can be found at the following web sites This piece was probably created during the equivalent Late Archaic time period in the SW USA. This piece is likely from the later period of this site and is associated with the farmers who worked the fields to supply the Temple Complex of Mendes (the Ram-headed diety. FS1899 Egyptian Basket Handle 1500-1000 BC 3D Model.ĭownload FS1899 Egyptian Basket Handle 1500-1000 BC in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.īasket Handle Egypt Land of Goshen New Kingdom PeriodFrom the excavation at Mendes in the Delta region known as the Land of Goshen an important grain and fiber growing region of northern Egypt.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |